Monday, December 2, 2013

Paper Prototype

To play with and test our layout and to get some additional ideas of how the game might look like at the end, we did some paper prototyping - shoe box style. ;-)




The crocodile and the climber are both connected to the back by magnets. So we can test quite all of our differen user tasks, e. g.:
  • user just going by
  • user starting a game
  • user wins or looses the game
To keep it short: We already found something to work on. First of all, the prototype cannot be driven very fast. Secondly, it will be challenging to implement the pull up move in an intuitive way.

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